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Design Objects Store
An online store for designer objects that feels like a gallery and sells like a shop.
- Client
- Name TBD
- Industry
- Retail, interior
- Role
- UX/UI designer
- Year
- 2026
- Visual direction
- Contemporary, commercial
- Services
- UX, Visual design, Design system, Front end
Concept
Designer objects are bought for the story and the designer as much as for the function. The store pairs gallery-like presentation with a fast, familiar shopping flow, so inspiration never gets in the way of the purchase.
Challenge
Visitors browsed but didn’t buy: product pages lacked scale and materials, filters didn’t match how people search, and checkout on mobile took too many steps.
- Product pages that answer “how big, what material, who made it”
- Browsing by room, designer, and material, not only by category
- A shorter mobile checkout
Structure
Home: new arrivals and edits
- 01Catalog with filters
- 02Product page
- 03Designers
- 04Edits: curated collections
- 05Cart and checkout
Visual system
Typefaces
Aa
Archivo ExpandedDisplayABCDEFGHIJKLM abcdefghijklm 0123456789
Aa
ArchivoText, prices, UIABCDEFGHIJKLM abcdefghijklm 0123456789
Palette
- Gallery
#F8F6F2 - Ink
#121212 - Oat
#E8DFD2 - Sage
#DFE4E1 - Walnut
#A8714A
Grid
12 col · product grid 3 / 2 / 1
Key pages
Then and now
Shopping flow and filters keep their logic; the visual moves from a generic shop to a gallery-grade presentation.
Results at launch
- +XX%
- add-to-cart rate
- +XX%
- checkout completion on mobile
- +XX%
- average order value