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Design Objects Store

An online store for designer objects that feels like a gallery and sells like a shop.

Client
Name TBD
Industry
Retail, interior
Role
UX/UI designer
Year
2026
Visual direction
Contemporary, commercial
Services
UX, Visual design, Design system, Front end
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Concept

Designer objects are bought for the story and the designer as much as for the function. The store pairs gallery-like presentation with a fast, familiar shopping flow, so inspiration never gets in the way of the purchase.

Challenge

Visitors browsed but didn’t buy: product pages lacked scale and materials, filters didn’t match how people search, and checkout on mobile took too many steps.

  • Product pages that answer “how big, what material, who made it”
  • Browsing by room, designer, and material, not only by category
  • A shorter mobile checkout

Structure

Home: new arrivals and edits
  1. 01Catalog with filters
  2. 02Product page
  3. 03Designers
  4. 04Edits: curated collections
  5. 05Cart and checkout

Visual system

Typefaces

Aa
Archivo ExpandedDisplayABCDEFGHIJKLM abcdefghijklm 0123456789
Aa
ArchivoText, prices, UIABCDEFGHIJKLM abcdefghijklm 0123456789

Palette

  • Gallery#F8F6F2
  • Ink#121212
  • Oat#E8DFD2
  • Sage#DFE4E1
  • Walnut#A8714A

Grid

12 col · product grid 3 / 2 / 1

Key pages

Product pageStudio shots plus an in-room photo for scale, dimensions on a drawing, materials, and the designer’s story.
Catalog and filtersFilters by room, designer, material, and price, with results updating instantly and the grid density adjustable.
CheckoutOne page on mobile, express payment first, delivery cost visible before the last step.

Then and now

OriginalRefresh 2026

Shopping flow and filters keep their logic; the visual moves from a generic shop to a gallery-grade presentation.

Results at launch

+XX%
add-to-cart rate
+XX%
checkout completion on mobile
+XX%
average order value
Next case · 05Digital Art Exhibition